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Orders
of Battle I have designed the OOB's and scenario rules for use with Vis Bellica, a great set of rules that works really well for this era.
Army
sheets can be downloaded from the Contents frame, but for those seeking to play
the battle using other rules, here are the OOB's: Yorkist Pretender Army
Defending
hill Sub
General (Lincoln) 1
x Knights [Veteran OO Knights, Lance (Shield)] 1
x Currours [Average OO HC, Lance] Leader
1 (Lovell) 3
x Longbows [Levy OO MI, Longbow] 1
x Bills [Veteran OO EHI/HI, Bill] 1
x Bills [Average OO HI, Bill] Leader
2 (Thomas Geraldine) 4
x Bonnachts [Average OO MI, Light Spear, half Shielded] 1
x Kerns [Average SO LI, Light Spear, half Shielded] Leader
3 (Martin Schwartz) 2
x Pikes [Veteran CO HI, Pike] 1
x Handgunners [Average SO LI, Handgun] Notes:
1.
Simnel can be represented by a separate figure. He
can join any unit and give it bonuses like any Leader, but he does not get
Command Dice. 2.
The Irish seem to have been rather hot-headed in this battle. To represent this,
the first time an Irish unit fails a morale test the failure is ignored and the
whole brigade switches to Attack orders instead. 3.
Defeat conditions: Loss of half of units or death of Lovell or Simnel Tudor
Army Sub General (Henry VII.) Arrives
on roll of 4, 5 or 6 at the start of a turn 1
x Knights [Veteran Knights, Lance (Shield)] 2
x Bills [Average HI, Bill] 2
x Longbows [Average HI, Longbow] Leader 1 (Oxford) Deploys
on table as normal and must have Attack orders, at least until Henry arrives! 1
x Knights [Veteran Knights, Lance (Shield)] 1
x Bills [Average HI, Bill] 2
x Longbows [Average HI, Longbow] Leader 2 (Stanley) Arrives
on roll of 4, 5 or 6 at start of any turn after Henry has arrived. 1
x Bills [Average HI, Bill] 1
x Longbows [Average HI, Longbow]
1. Battles arrive as described below the Leader's name.
2.
Defeat conditions: Loss of half of units or death of Henry.
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