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Vis Bellica at the Dog's Head Replaying Cynoscephalae for Slingshot |
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CONTENT
This article first appeared in the November 2003 edition of Slingshot, the magazine of the Society of Ancients
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John Graham-Leigh, the Editor of Slingshot, wanted to re-fight the same battle using as many different wargames rules as possible, so that readers could compare the way that each set played. He refought the battle using DBM and Strategos; other people used WAB and Ancient Warfare. I, naturally, used Vis Bellica: and here is the article that appeared...
Cynoscphalae,
the “Dog’s Head”, is one of my favourite battles. I
love the idea of the first big, set-piece clash between the close order
infantry armies of Rome and Macedon taking place on the worst terrain
this side of Jupiter, and the fact that the outcome was decided not
through a general’s tactics and strategy, or luck, but by the
initiative of a single Centurion. Co-incidentally, I’d also just
had my Cynoscephalae scenario published in Wargames Illustrated, so had
all the information needed easily to hand. For
the purposes of this piece, we re-fought the battle again in 15mm at
correct figure scale with two players each side. That gave each
army about 1,100 points, or double the size of a usual evening’s game.
The players were familiar with the VB system, but weren’t told that
they were re-fighting a specific battle. The Sides Army
sheets and the exact forces used can be seen in the scenarios
section of the VB website. In summary, however, the Macedonians were divided into two divisions, each commanded by one player. Each division had a large phalanx element, some peltasts and light troops, and a smattering of cavalry. The first division, controlled by the player representing Philip V, was deliberately very large, and had a poor command ratio (i.e. officers to units): the intention being to strain the command structure and therefore the player’s ability to issue tactical orders. The
Romans were divided into two divisions of approximately equal size.
Both contained one Roman legion and a brigade of Italian allies.
The first also contained the Italian ally cavalry, the second also
contained the Aegean allied phalanx. Only the Aegeans were
penalised for their “Allies” status. The Romans had a nicely
balanced command hierarchy. Start Point Although the game could have been fought from the initial encounter in the mist on the day before the main battle, I decided, because of its size, to re-fight only the main clash. Both sides would thus begin the game deployed in front of their respective camps, and would have an idea of what the other’s army contained. Victory Conditions Both
sides were given the Hamburger Hill victory condition: you won the
game if you held the enemy’s camp for three turns. Initial
Deployment
All
the players took one look at the terrain and went “yuck”! The
Macedonians were particularly upset: over half their army would
automatically end each turn in disorder, requiring vital command points
to re-order before returning to full effectiveness. Still
grumbling, the Macedonians placed their large division on the left, with
the smaller one in front of their camp on the right. Generously I
decided not to impose a delay on the deployment of the smaller division:
Philip would have all his forces available throughout the battle. The
Romans were less worried. Although their superiority in cavalry
was negated, they were happy that their loose order Velites and Italian
allies would greatly outclass the opposition’s light troops and
peltasts. Leaving their cavalry to act as a reserve and guard
their camp, the Romans placed all their light and open order troops on
the left, and squashed their legionaries and allied phalanx on the right
opposite the best, or rather “least bad”, terrain on the ridge
itself. Both
sides had therefore unconsciously mirrored history by splitting into two
distinct forces because of the terrain. The Macedonian players had
repeated the actions of their historical counterparts. The Romans,
however, had gone for a different deployment. They had mixed their
commands to split their force into a solid column of close order troops,
whose aim was to punch over the easiest part of the ridge, and a strong
skirmishing and open order infantry force protecting their flank. The Advance Both
sides now advanced: skirmishers rushing quickly forward, followed
by open order troops at a more measured pace, and followed by the close
order troops toiling slowly up the ridge. Opposite
the Macedonian camp, the combined Roman lights and open order troops
slammed into and quickly disposed of the smaller numbers of enemy light
troops and cavalry facing them. The Romans then stated their
intention to change their orders from Attack to Retreat in order to draw
the advancing Macedonian phalanx further into bad terrain before
attempting to skirmish it to death whilst avoiding close combat. Disaster.
The fact that the Romans had mixed their divisions meant that some
officers were attempting to issue orders to units not directly under
their command and/or to Allied troops, both things that costs extra
command points in VB. Only some of the Roman bases would retreat
as desired: the others would charge the phalanx! After
some consideration, the Romans decided to retreat their Velites and
slingers, leaving their medium weight allies to be kebab-ed by the
Macedonians. The Italian Allies and Aegean peltasts charged
forward, the phalanx charged back, and bloody carnage ensued. As
some of the pikemen were affected by the terrain, it took them a couple
of turns of melee and casualties were slightly higher than expected, but
the enemy were disposed of. The phalanx halted to recover and
re-order. On
the other side of the field, meanwhile, both sides had advanced to the
centre of the ridge and then charged into each other with no time for
the Macedonian light troops to fire more than one volley of arrows into
the advancing legionaries. This time the fight was a lot more even
and a vast pushing match developed with neither side immediately gaining
the advantage. The
Romans now had an important command decision: where to commit
their reserves. Did they send them towards the re-forming phalanx
on the left, or use them to break the deadlock on the right. After
some heated discussion, Attack orders were issued by Flaminius himself
(the other officers being somewhat busy in combat): the cavalry would
charge straight up the ridge into the main infantry combat. Meanwhile
the other Macedonian phalanx had moved off again, and was toiling over
the terrain and curling towards the Roman camp. Who
would arrive first? The cavalry might tip the infantry combat the
Romans’ way, but surely the Velites couldn’t hold up the phalanx for
long enough for it to make a difference! Up
went the cavalry, down came the phalanx. The Romans even moved
Flaminius further downhill towards the cavalry so, they said, that he
could personally lead the charge into the back of the main infantry
combat. The Macedonians lapped it up: they couldn’t see
any way that the Romans could stop them taking their camp before the
rest of the battle was decided. The Cynscephalae Manoeuvre Suddenly the Romans announced that they wanted to change orders again: cue puzzled looks from the Macedonians. This time there was no difficulty. With Flaminius right where he needed to be to ensure that the right orders were issued, the Roman cavalry reserve changed direction and slammed back down the hill: straight towards the exposed flank of the Macedonian phalanx! With
the Roman players crowing with delight, the cavalry hit the Macedonians
and rode straight over them. Caught on bad terrain, hit in the
flank, damaged from a previous combat: the phalanx literally
ceased to exist! As
the cavalry mopped up the left flank, Flaminius now led the Velites back
up towards the main infantry combat, still grinding away back on the
right. Their arrival tipped the balance towards the Romans, and
the remaining Macedonians crumbled away. Victory
for Rome! Aftermath Both
sides agreed that it had been a great battle, with the Macedonians
admitting that they had been completely suckered by the Roman plan. The
Romans, for their part, admitted that it hadn’t really been a plan so
much as an emergency tactic thought up on the spur of the moment as a
last ditch attempt to save the day! Their
initial deployment, they said, had been a bad mistake: they had
underestimated the effect of mixing the two divisions together instead
of sticking to the pre-set command structure. They could also see
how this was a good simulation of what might have happened, with one
player comparing the situation to Isandlwana (Anglo-Zulu War, 1879)
where it is said that quartermasters from one company of the British
24th Foot refused to issue ammunition to troops from another company of
the same battalion despite desperate need. Learning
from their mistake, however, they had made sure that in the second phase
of the battle the only officer who could affect all troops equally, the
overall commander, Flaminius, was in the right place at the right time.
They also confessed that they had recognised the set-up as Cynocephalae
right from the off (they’d both read my article!) and had been looking
for the opportunity for an unexpected flank charge all through the
battle. In
summary, once again the main challenge for both sides had been command.
The
Macedonians had used nearly all their command points each turn to make
sure that their phalanx retained its order despite the rough terrain.
The Romans, on the other hand, more flexible in formation, had only been
able to issue the orders that they wanted to when their deployment
matched their command structure/hierarchy. That’s
Vis Bellica! |