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Alex's Dad at War The Battle of Chaeronea, 338BC |
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CONTENT
DOWNLOADS Massive Battle
Battle
This article reproduced from Wargames Journal (issue dated July 2003)
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![]() Macedonians (Picture from Wargames Journal)
Introduction
One of the reasons that
Alexander became “the Great” at such a young age was that he was
able to build upon the achievements of his father, Philip.
Philip II of Macedon came to the
throne in 359BC. After
murdering his immediate rivals to power, he immediately secured
Macedonia’s borders and economy by a combination of political
chicanery and military might. The
wild tribesmen to the north were bought off, the invading Illyrians
repelled, and the routes to the gold mines of Mount Pangaeus seized. Philip then completely reformed
the Macedonian army: introducing
a combined arms structure of professional (as opposed to citizen
militia) infantry, heavy cavalry and light troops.
His foot soldiers were trained to use a phalanx system that was
based on the Theban model, but that incorporated the sarissa:
an extra-long spear, or pike, that gave them greater punching
power at the moment of impact. He also set up a corps of hypaspistai,
or hypaspists: elite foot
guardsmen able to move more quickly than a normal phalanx. Finally, he gave his cavalry the xyston: a lance-like
spear longer than those of their contemporaries. Philip then continued to expand
his empire: tricking the
Athenians out of the valuable port of Pydna in 356BC and, in 349BC,
crushing the Chalcidic Confederacy led by the city-state of Olynthus.
Next it was the turn of the Phocians, who Philip first attacked
as an ally of the city of Thebes and finally defeated in 346BC, taking
their place on the politically important Amphictyonic Council. A partially successful war to
the north-east against Perinthus and Byzantium was next, followed by
more successful operations against the Scythians and other Balkan
tribes. Finally, in 339BC,
he was able to manoeuvre a war against the combined forces of Athens,
Thebes and their Allies: a
war that would terminate at Chaeronea. Once news of Philip’s invasion
had reached the Allies, they rushed mercenaries forward to block the
passes that led from northern to central Greece.
Unfortunately Philip destroyed this guarding force at Amphissa,
leaving the Allies to muster what remained of their troops at Chaeronea. I have included roster sheets
for Vis Bellica at two different scales. Firstly, for gamers who like a
big battle or game using 2mm or 6mm scales, there are roster sheets at
true game scale e.g. one close order base equals around 900 men. Secondly, for those who want to
replay Chaeronea in an evening, there are roster sheets scaled down to
about 600-650 points a side. In both cases, the Allies
slightly outnumber the Macedonians, but have big command and control
problems built into their army. For those who want to use other
systems, approximate numbers present were:
The Allied force held a strong
position between the Chaeronea Acropolis and the river Cephissus.
On the left of the line, closest to the low hill on which stood
the Acropolis, were the Athenian hoplites.
Next to them, in the centre, were the smaller contingents from
Euboea, Corinth, Megara, Leucas, and Corcyra.
To the right were the Thebans:
the line ending with the elite Theban Sacred Band.
Mercenary light troops, mostly peltasts, flanked each end of the
main hoplite line. Philip, on the other hand,
formed the Macedonians into an oblique line:
a tactic learnt from the time he spent in Thebes as a boy as a
hostage, presumably from the great Theban general Epaminondas himself
(c.f. Battle of Leuctra 371 BC). Opposite
the Athenians, and closest to the enemy line, he placed himself and his
guard Hypaspists. The rest
of his phalangites stretched to the left and backwards, ending with
Alexander’s heavy cavalry and the light cavalry.
The Macedonian line was also flanked by light troops. The Macedonian oblique formation
meant that the Hypaspists were nearest to the enemy but, as they were
about to be engaged by the Athenians, the well-trained guardsmen fell
back in good order, feigning retreat.
The less experienced Athenians
surged forward after them, opening up a gap in the centre of the Allied
line through which thundered the Macedonian heavy cavalry led by
Alexander. These then
turned, still in their wedge formation, and drove into the flanks and
rear of the Theban phalanx. Now the rest of the Macedonian
line advanced, falling on the now disordered Athenians as the Hypaspists
neatly changed direction and also attacked.
Within minutes the Athenians and the Allied centre had broken and
was in full retreat. Meanwhile, the Thebans were
surrounded by Macedonian cavalry, the heavies on their left and the
lights now attacking the Sacred Band on the right.
They were cut down where they stood. The Allies lost about 2,000
hoplites killed and 4,000 taken prisoner, with the Theban Sacred Band
doing a “Thermopylae” and losing 254 out of 300. Philip’s professional army had
comprehensively defeated the citizen militia facing him:
and Greece was at the mercy of Macedon! Philip really showed his
political genius in the aftermath of the battle.
Athens, far from the main action
but still capable of causing problems if war continued, was treated
leniently: effectively
agreeing to become an ally of Macedon and not stand in the way of
Philip’s expansionist plans. Thebes, on the other hand, in
its more central position, was stripped of its nascent empire, the
Boeotian League. Those
cities that had been forced to join were given back their independence
and now effectively owed the Macedonians their freedom.
This slap in the face for Theban pride was, however, balanced by
the praise heaped by Philip on the performance of the Sacred Band, along
with his permission that a monument to their valour be raised on the
battlefield. The accompanying map gives the
terrain on which the battle was fought.
The table should be mostly flat:
but bounded by hills and the rivers/marshes.
Players should have plenty of encouragement to deploy their heavy
infantry in the centre! Using the attached rosters with
Vis Bellica’s command and control structure should allow the
Macedonians to attempt to repeat Philip’s echelon formation and the
advance/retreat/attack manoeuvre of the Hypaspists.
It should also lead to the Allies rapidly running out of command
points each turn. Players
using other systems may want to artificially augment the Macedonians’
command abilities and penalise those of the Allies. |