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The Roman Custer Emperor Valens and the Battle of Adrianople, AD378 |
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CONTENT
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This article reproduced from Wargames Illustrated (issue dated July 2003)
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![]() 28mm Late Romans from Gripping Beast (Picture courtesy of Justin Curtis and copyright Gripping Beast) Introduction
Having seized the
territories of the Alans in the early 370’s, the Huns looked to
continue their expansion westwards by conquering the Eastern Goths (or
Ostrogoths) inhabiting the area around the Baltic Sea.
This they had achieved by the mid-370’s, next turning their
attentions to the Western Goths (or Visigoths) on the borders of the
Roman Empire, in Dacia. Despite a
well-fought defensive campaign, the Visigoths were gradually pushed back
by the advancing Huns, eventually splitting into two main groups:
one hiding out in the mountains of Transylvania, the other
petitioning the Romans in 376AD for permission to cross the Danube and
settle in the Roman territory of Thrace. This Valens, Emperor
of Rome’s Eastern empire, allowed.
He had land available for colonisation and the Goths were not
only Christians like himself but would also provide a ready source of
men for his armies. Unfortunately,
despite Roman efforts to limit numbers by letting only the followers of
the Goth leaders Fritigern and Alaviv cross the river, the sheer scale
of immigration rapidly proved problematic.
Firstly, the region could not feed so many extra mouths, and the
Goths quickly became desperate for food as famine and hardship took
hold. Secondly, the Romans
suddenly realised that rather than sheltering a few fugitive
semi-barbarians, they now had a well-organised but starving army on
their doorstep. An attempt by
Lupicinus, Roman commander in Thrace, to break the Goths up by
treacherously murdering Fritigern and Alaviv failed when Fritigern
survived. He, somewhat
miffed by this duplicity, immediately led his forces on the rampage
throughout the region. The main Roman army
was occupied in fighting the Persians in Armenia, but Lupicinus gathered
together what forces he could and set out to destroy the Goths in
pitched battle. Unfortunately,
his army was completely defeated: leaving
Thrace effectively in Fritigern’s hands and the border open to hoards
of other Goths who lost no time in streaming across the Danube
themselves. Valens at first
underestimated the Gothic threat: despatching
subordinate commanders to take care of them with the help of auxiliary
units seconded to the campaign from the western empire.
The Romans were initially successful:
bottling Fritigern up behind the Balkan passes in Dobrudja.
In the summer of
377AD, however, Fritigern, whose host mostly comprised foot warriors,
managed to persuade the newly arrived cavalry armies of Altheus and
Saphrax to join his command, and the Goths broke out into Thrace again
through sheer weight of numbers. With the Roman army
in retreat westwards, Valens now realised that something needed to be
done about the Goths. He
sued for peace with the Persians and hurried at the head of his army to
the fortified city of Adrianople, arriving there in mid-July 378AD. There he was greeted
by two pieces of good news. Firstly,
his nephew Gratian, Emperor of Rome’s western empire, was on his way
to join him with a large army of regular troops and, secondly, his
subordinates in the region had managed to inflict a hefty defeat on a
Gothic force returning from a looting expedition in Southern Thrace. Dismissing
suggestions that he should wait for Gratian, Valens determined to strike
at the remaining Goths immediately:
confident that he could defeat them without his nephew’s help.
Ignoring suggestions that he not underestimate his enemy, he led
his army out from behind Adrianople’s walls towards where his scouts
had told him a small part of the Goth force, around 10,000 men, was
encamped. After a day of hard
marching over difficult terrain, the Gothic wagon laager came into view. It was a shock for
both sides. Valens suddenly
realised that he was not attacking, as he had thought, a part of the
Goth army, but the whole damn lot!
Okay, so there weren’t too many horsemen about, but there were
far more than 10,000 Goths now facing his army of around 25,000
regulars. Fritigern was
equally surprised. Altheus,
Saphrax and their horsemen were out foraging for supplies, and although
he was laagered with around 100,000 people, only about 30,000 were
fighters. He quickly sent
riders to recall the cavalry, and attempted to delay the Roman advance
by setting fire to the dry plain in front of the laager. There are
conflicting reports of how the battle actually started.
Some accounts state that an overconfident Valens attacked despite
the apparent disparity in numbers, recognising that here was a chance to
defeat a Goth force smaller than the collected host he could be facing
in the future. Others suggest that both the Romans and Goths were
negotiating a possible parlay when the skirmishing activity of each
battle line gradually sucked the main infantry bodies into action. Whatever the reason,
the Roman line began to advance towards the Gothic wagon laager. The
Forces
As with many battles of the ancients period, the number of troops involved in Adrianople is somewhat of a mystery. Some commentators claim that upwards of 200,000 Goths faced 50,000 Romans, some claim that 15,000 Romans faced 50,000 Goths. The numbers given below are
those quoted by John Warry in Warfare
in the Classical World. Although
they should only be treated as at best approximate, they do give a good
battle that either side can win. I’ll
be playing the Goths though!
As can be seen, the
Romans begin the game with a much stronger force on the table, with the
Goths only gaining an advantage in numbers if their heavy cavalry
arrive. Initial
Deployment
Valens deployed his
infantry in the centre with cavalry on both wings.
As they approached the Goth laager, the line naturally curled to
match the curve of the encircled wagons. The Goth foot stayed
within their laager, but some Alannic light horse emerged from the back
of the circled wagons and moved out to threaten the Roman right. See Map 1. The
Battle
Even before the
Roman line reached the wagon laager, the foraging Gothic heavy cavalry
under Alatheus and Saphrax returned.
About a third split off and headed around the back of the wagon
laager to threaten the Roman left whilst the rest, supported by the
Alannic light horse, smashed into the Roman right flank and drove the
Roman cavalry there from the field.
See Map 2. The battlefield was
now covered with both smoke and dust:
so much so that the Roman left and centre pressed on towards the
wagons unaware that their right flank was now exposed. The Gothic cavalry
that had circled behind the wagons now slammed into the left flank of
the Roman line: also
driving it from the field. Seeing
the Roman cavalry effectively destroyed, the Gothic foot warriors behind
the wagon laager charged forward, and a vicious melee developed between
them and the Roman infantry. See
Map 3. The Roman infantry
was outflanked and encircled, and began to give way.
An attempt to shore up the retreat with the Roman elite troops
failed, and an ordered withdrawal turned into a rout. Now overwhelmed by
the victorious Goths, and with no cavalry to cover their escape, around
15,000 Romans, a third of their force, was killed:
including Valens and his senior commanders. It is the worst
defeat for Rome since Cannae. After
the Battle
Although the Goth
alliance broke up shortly after the battle, war with the Romans dragged
on for another two years until, accepting the inevitable, the new
Eastern Emperor, Theodosius, agreed to let them found a
quasi-independent foederati
state in Dacia. It was Goths from
here, under Alaric, that eventually sacked Rome. Wargaming
Adrianople
Adrianople works
best with players either unfamiliar with battle or with the game
disguised as “just another Roman vs Goth action”. The Romans should
have no idea that the Gothic cavalry might turn up during the battle: seeing only that they outnumber the Goths on the table.
Perfidious scenario-runners might suggest to the Roman player(s)
that this is just an example of a superior force attacking a defensive
line, and that it is not so much whether they win that is important, as
they are “bound to win”, but how long/how difficult it is for them
to do so that counts! The Goths should
know that there is the potential for their cavalry to arrive, but should
not know when it will do so. Numbers of bases for
Vis Bellica are provided both at 1:1 scale and 1:4 scale.
A 1:4 scale battle should be ideal for an evening’s play. Roman
Player Briefing
“You are the
Emperor Valens, ruler of Rome’s eastern empire.
You are keen to defeat the rampaging Goths without the aid of
your nephew Gratian, your western counterpart.
You have marched to attack a small Gothic wagon laager separated
from their main force. The
laager is in front of you now and although it’s far bigger than you
expected, it’s comparatively empty of warriors. You know the barbarian
swine are vulnerable as, rather than fight, they’ve tried to delay
your advance by setting fire to the grass on the plain and sending out
false emissaries. If you can destroy the laager and it’s occupants,
which shouldn’t be difficult with the vastly superior force you have
at your disposal, then you destroy the main base from which your enemy
operates. You could then
mop up any survivors at will. Your men are deployed and waiting for you
to order the advance!” Gothic
Player Briefing
“Your main cavalry
force is out foraging when a massive Roman army comes into view.
You’ve tried delaying their assault by setting fire to the
plain and sending out emissaries to treat with the them, but to no
avail. Hoping your cavalry
will return soon, you’ve retreated into the laager and prepared to
fight.” Special
Rules
1)
The Goth wagon lager is best represented as a rectangle of Train bases
eight wide and two deep (at 1:1) or four wide and one deep (at 1:4).
This allows the Goth infantry bases room enough to comfortably
fit inside. Note layout of
Train bases shown in the accompanying diagram. Except
for conversion to Foot Warrior bases (see point 4, below) no Goth Train
bases may move for the duration of the scenario. All
Goth Train bases count as having Strength 5 (instead of the usual 10)
for the duration of the scenario. 2)
The Goth foraging force should be treated as an outflanking manoeuvre
i.e. it’s arrival should be rolled for just before the start of the
battle. The Gothic player
should not know when it will arrive.
If it does appear, it appears at point A. 3)
All command point costs are DOUBLED as soon as the first melee is
joined. This represents the
fact that communication on the battlefield was rendered almost
impossible by the clouds of dust thrown up by the fighting. 4)
Once the Goth foraging force has arrived, the Goth player may use
command points in the command phase to convert Train bases to Foot
Warrior bases at a cost of 1 point (i.e. 2 points if any melees have
already occurred) per base. Remove
the Train base and place a Foot Warrior base where it was.
The Foot Warrior base will be facing out of the wagon laager.
Note that this is a one way conversion only:
once a Train base has been converted to a Foot Warrior base it
cannot be changed back again. |
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