| Battle Reports May 2006 | ||
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1. The Punic Wars, Canadian Style! (Romans vs Carthaginians) |
Last
night Kevin Barrett and I tried out Vis Bellica for the first time. We played
a small battle (300pts each) between Republican Romans and Carthaginians. No
photos here since we were just using 10mm figs based for WMA on 40x20mm stands
mounted on 60x30mm plinths. I played the Romans who fielded four bases of hastati,
two bases of velites, one base of
allied light cavalry and one of Roman heavy cavalry. All except the allied
cavalry were veteran. Kevin fielded a Carthaginian force that contained four
bases of Numidian light cavalry, two bases of Numidian skirmishers, two bases
of Libyan infantry, two bases of Libyan javelinmen, a stand of heavy noble
cavalry, and two stands of elephants. Most were average except the elite noble
cavalry. The
field was flanked on one edge by a stream and the other by hilly rough
terrain, the centre mostly clear. The Romans deployed first under blinds along
one edge. I placed decoy blinds on the wide flanks, placed velites on the left flank along the stream, cavalry on the right
flank edging the hills and the hastati
with general in the centre. The
Carthaginians had much more freedom in deployment because of scouting ability,
and therefore placed a block in the centre of the board consisting of the
Libyans and noble cavalry, a block of Numidians on the right wing, and the
jumbo’s wide out on the left wing. This deployment turned out to be the
decisive factor in the battle. On
the first turn all forces advanced towards each other and all blinds were
revealed and spotted. The velites
advanced forward to protect the left flank of the hastati,
their own flank secured by a block of rough terrain. They were met by charging
Numidian light cavalry. The cavalry was damaged by missile-fire and landed the
charge but the velites held and
melee was locked in. The Numidian cavalry would break and rout in the
subsequent round of melee. In
the centre, both sides ordered charges and the noble cavalry due to its speed
met the Roman line first. Outnumbered 2:1 the charge damaged the Romans but
broke on the heavy spear and pila of
the hastati and routed. On
the Roman right the cavalry division advanced in step with the legions, the
elephants were too far wide to have influence and were slowed by the hilly
terrain. On
the next round the velites charged
the remaining Numidians and would hold them in melee, however they were being
ground down under the force of numbers. Nonetheless they were able to hold the
Numidians at bay long enough for the centre battle to be resolved, primarily
because the terrain forced the Numidians to engage along a narrow front. In
the centre, the Roman line met the Libyan line with predictable results, the
Libyans started to disintegrate in the face of the heavily armoured veterans.
The Roman cavalry charged the right flank and the Libyan line broke and
routed. The jumbo’s continued to waddle from their wide flank position but
were just too far away to influence the outcome. We
declared a Roman victory with most of the Carthaginians routed and in
disarray. The post mortem revealed a number of aspects of this game that I
think quite accurately reflected combat in this era. Deployment
and the resulting concentration of force is key. In this case the
Carthaginians were too widely deployed and the battle closed much more quickly
than anticipated. This meant that the flanks were unable to support the
centre. Key here was the ability of the velites
to hold the large cavalry force at bay and protect the flank of the short
Roman line long enough for it to steamroll the Carthaginian line. The
combat system is very deterministic, higher quality heavy infantry will always
beat medium, so the Libyan line had no chance to defeat the Romans head on,
which is clearly realistic. The
left flank elephants were unable to reach the centre in time. We looked over
the modifiers lists and ended up scratching our heads about what the role of
these beasties should have been. They would have been easily defeated by Roman
infantry, perhaps they are best used to counter cavalry because they force a
morale check? They are clearly not panzers to be used in sweeping flank
manoeuvres or as a schwerpunkt as
they are in WMA, perhaps more like a pointed stick to hold the Roman heavy
cavalry off. But even then, chances are that the Roman cavalry in good order
would pass morale anyway, so we're open to suggestions about how jumbos should
be used in VB. Nice eye candy though! Overall,
we were both mightily impressed with this system. I thought it was very
realistic compared to WMA, and it has a very different feel. VB uses big
chunky units with less mobility and flexibility than WMA, and a more
deterministic combat resolution. Deployment is much more important, and the
battle outcome is dictated by the inertia and momentum of the forces once set
in motion. I'm a big fan of WMA and will continue to play both systems, but
here's two thumbs up for VB as a better historical simulation in my opinion
that is still a fun game to play! Thanks
Kevin for hosting a great game. Dave
in |