
Vis
Barnetica
Refighting
the Battle of Barnet, 1471
John
Graham-Leigh is the Editor of Slingshot, the magazine of the Society of
Ancients. One of his many good ideas is to arrange for the same
historical battle to be re-fought using as many different rule systems
as possible. Each re-fight is written up and printed in the same
issue, allowing readers to compare and contrast the way in which the
various systems coped with re-creating the encounter. Here is the
battle report for Barnet, the scenario and introduction to this battle
report for which can be found in the Scenarios section, or by clicking here.
The
Plans
Being
outnumbered, the Yorkists decided to attack in echelon, leading with the
right wing, hoping for a good victory on this flank before engaging the
rest of the Lancastrian line.
Caution
got the better of the Lancastrians, who decided to sit and await the
arrival of the Yorkists, greet them with a hail of arrows and then
counter-attack.
The
Battle
Turn
1
The
Yorkists advanced in their echelon formation, while the Lancastrians
tried to spot them through the fog.
Turn
2
The
Yorkist right and centre emerged from the fog, to be hit by a lethal
hail of arrows that caused much carnage in the front line of archers,
whose return fire was rather pitiful by comparison.
Turn
3
Oxford,
on the Lancastrian right flank, started to advance, hoping to be able to
attack the Yorkist centre in the flank, but was engaged my archers who
had been hanging back in the fog.
The
Yorkist centre and right now pushed forward to point blank range, and
took a good hammering – 1 unit of Longbowmen being destroyed while 2
others broke and headed for the rear.
Turn
4
The
Yorkist right and centre now hit the Lancastrian line, with Longbowmen
from both sides moving to the rear to escape the carnage. Unfortunately, the Lancastrians were not able to give all of
their heavy foot Attack orders in time, with the result that some were
caught flat-footed. The
Lancastrian line was unceremoniously shunted to the rear, with 2 units
breaking on impact. Both
Warwick and Montagu suffered injuries in the melee, too, severely
impacting their ability to control their troops from this point onwards!
Turn
5
Hastings,
on the Yorkist left, moved his battle line forward to engage Oxford, who
was facing him, but was not able to prevent Oxford moving some of his
units to attack Edward’s exposed flank.
This gave the Lancastrian centre a welcome boost and Warwick was
able to stabilise what had been a dire situation.
No such help was getting to Montagu, however, and his troops
completely gave way at this point.
They had given a good account of themselves, though, and leaving
the victorious Yorkist right in no state to influence the battle
further.
Turn
6
On
the Yorkist left, Oxford hit and pushed back Hastings, while in the
centre, Warwick re-dressed his line for one final charge. Edward was not up to the challenge, however.
Outnumbered 3 to 1, he decided that a winter at the Burgundian
Court suddenly had a certain appeal, and headed off into the sunset.
Comments
This
was a very enjoyable and interesting battle to refight, and I hope that
this came across in the above report.
Not only was it fun, but the course of the battle and its various
events felt very realistic and plausible.
So,
how well did Vis Bellica work for this battle?
Was the game good because of the rules or in spite of them?
I will look at some salient features of the battle and explain a
little about how Vis Bellica turned a good scenario into a great game.
·
Spotting.
Vis Bellica
has a system for spotting enemy troops as they approach.
Using this rule (modified as explained above to represent fog)
meant that the players did not know exactly where the enemy was until
they emerged from the fog, usually at very close range!
Real ‘fog of war’!
·
Shooting
rules. In
Vis Bellica, stationary missile units have an advantage over units that
are moving (i.e. they shoot first and are not penalised for moving!)
This meant that the Lancastrian plan to remain halted gave their
Longbowmen a big initial advantage over their Yorkist opponents.
·
Command
system.
Each turn, Leaders and Generals get a random number of Command
Points (similar to PIPs in DBM) that are used for a variety of purposes,
such as spotting enemy troops, issuing orders (units follow an order
until it is changed or the enemy persuades them not to) and rallying
Disordered or Shaken troops. A shortage of Command Points resulted in much of the
Lancastrian line being stationary when the Yorkists charged them – not
a good thing. Wounded
leaders get less Command Points, with obvious results.
·
Damage and
Morale systems. In
Vis Bellica, units accumulate damage from enemy shooting and in melee. This means that as the game progresses you can see your once
proud units becoming more and more battered.
Even if they pass all of their morale tests and avoid becoming
Shaken or Routed, attrition will eventually get the better of them. This
played a huge part in this game, as several units (notably on the
Yorkist right flank) became so battered that sending them into action
again would have meant almost certain destruction.
·
Turn Sequence
and Melee system.
These features, in particular, contributed a lot to the enjoyment
of the game. When a unit
charges into contact with the enemy, the results of the impact are
resolved straight away, including recoils and routs, before anything
else is done. Add to this
the rules allowing units to charge into an existing melee (to either
help out a struggling friendly unit or to finish off a battered enemy)
and you should start to see that the charge phase of the turn can see
some major changes in the situation on the battlefield.
The frantic reinforcement of wavering units was what saved the
situation for Warwick.
So,
in summary, Vis Bellica added a lot to the success of this game.
The Wars of the Roses are often pointed out as being a very
interesting period of history that makes rather dull wargaming.
This is certainly not the case if you use Vis Bellica!

Greece
Is The Word
(Later
Hoplite Greeks vs Galatians)
Jon
and I thought we would stage a clash between Late Hoplite Greeks
and Galatians as per the latter's invasion in 279BC.
Being
Greece the battlefield was littered with terrain with the Greek half
having a steep hill on both flanks and one in the centre, leaving two
open channels between them. Opposite the central hill was
another in the Galatian territory. The Greek general (me) was quite
happy with this situation.
The
Greeks deployed their two mixed peltast and javelinmen commands
opposite the hills on the left and centre with the aim of taking the
high ground as soon as possible. The far right Greek command was
their three units of cavalry supported by archers also intent on the
high ground to their front. The gaps were to be plugged by hoplites,
again with javelinmen in support.
Within
the first two turns spotting resolved most of the troops except one
Galatian command coming over the central steep hill in their
territory.
Heading
for the Greek left were some treacherous Thessalians who had allied
themselves to the barbarians and given them some unexpected mobility
with principally their light and medium cavalry. Heading
for the hill on the Greek right were three Galatian warbands and
coming between them and the unidentified mass on the central hill were
the noble cavalry backed up by more warbands.
The
Greek plan had one flaw to start with as they had the far left
command facing air and would need time to cross the hill to their
front and get into the Galatian flank. Otherwise it was a case
of harassing the warbands with light troops and keep the hoplites away
from them until they could be worn down.
The
Greeks soon seized all the high ground keeping their cavalry in
reserve on the right whilst the archers started shooting at the
approaching warbands. Javelinmen also went forward in the centre
but started being worsted by shielded Galatian and allied Greek
slingers and had to fall back.
The
terrain now started to work against the Greeks as a log jam formed on
their left as hoplites and peltasts tried to get through the gap but
found the space closed down by advancing allied Greek horse. In
the other gap the javelinmen had been obliged to stay behind the
hoplites because of the Galatian noble cavalry but now the
warbands came through so the Greek general decided to halt the
hoplites and send forward the skirmishers. Disaster! For
the next couple of turns the Greek general and his most senior
lieutenant both threw ones for command, so the hoplites pressed
forward on attack orders toward the warbands.
The
centres were still eyeing each other up, all the action was taking
place on the flanks as Thessalian allied cavalry charged a hoplite
unit and threw it back whereas the similar Greek cavalry were
obliged to break off their attack on the Galatian bodyguard due
to heavy losses. And then the warbands went in against the
hoplites driving two back with great loss but the other being
forced back itself.
As
units fell back, flanks were exposed allowing both sides to launch
attacks in support against winning enemy, the Greeks more able to do
this with reserve light infantry. However things were looking
bad for the Greeks as their right was giving too much ground as the
archers were forced off their hill inflicting minimal casualties
(awful die rolls) and repeated cavalry charges were repulsed by the
Galatians with ease (more awful die rolls) and the Greek second
in command ended up badly wounded (expected awful die) then
killed in the subsequent rout of the hoplite unit he was with.
On
the Greek left pressure was finally brought to bear with the rout of
the Thessalians and a unit of allied peltasts but it was too late as
the Greek right was disintegrating allowing the fresh Galatian cavalry
to get into the rear. A win for the Galatians!
Another
good game maintaining my remarkable lack of success.
In
most games a superior number of units is a very good thing and I
know Jon was worried about how Paul(Russcats) amended tariffs for
Veterans and elites was going to effect him. Trouble was I
forgot that, and was fooled by 5 leader bases, one false, leaving
one of mine not facing a target and slowed by terrain in getting into
action. We both think the amended tariffs a good idea as levy,
veterans and elites need some adjustment as they are too
cheap/expensive as they are. (Ed.'s Note: see the Yahoo
discussion group files for more details)
The
truth is that I was really hamstrung by bad Command dice at a crucial
stage. The irony is that if I had given my prestige units,
hoplites, to a more junior commander the pips could have been passed
down. Bad die were the order of the day with me again, shooting
was terrible and had a senior officer badly wounded as usual.
I
keep playing this game in the hope of seeing Jon's plans go awry one
day and all his leaders die in a game to level up the karma!
Paul
Marsh
Figures
by Andy Bryant (afb.painting@virgin.net)
Death
by Dice
(Hellenistic
Greeks vs Galatians)
Having sacked various
shrines a few generations ago the new Galatian Chieftain decided to refill
his coffers the same way and invaded Greece recruiting his traditional
Thessalian Allies along the way.
The Greeks, as always,
chose to make a stand where the road the Galatians were using passed
between two hills . The left hand hill had orchards, vineyards and
rough ground on its right and rear effectively sealing off their left from
the centre and right. The left contained the Greek Cavalry, a mixture
of Tarantine and Thracian lights and Greek mediums with some missile
support from light infantry occupying the hill.
The Greek centre
consisted of six pike blocks with javelinmen support and the right saw the
hill confidently held by Illyrians, Thereuphoroi and slingers.
With Greek cavalry and
light infantry sent forward the Galatian dispositions soon became clear.
The Galatian chieftain had also elected to place his Noble cavalry on
the right, directly opposite the Greek horse, supported by the Thessalian
allies giving them a clear advantage with their veterans. The Galatian
centre and left was warband all the way with support from only a single
unit of slingers as the Thessalian light troops were with their cavalry.
The cavalry wings soon
closed the distance with the skirmishing Greeks outshot by the Galatian
nobles. The phalanx rolled forward with the javelinmen from the centre and
slingers from the right flank hill racing forward to start pestering the
warbands.
With their light cavalry
coming off worse some Greek cavalry charged to drive off the enemy
light horse and others into the Thessalians who promptly threw
them back, shaken. The others failed to contact the evading enemy and
found themselves disordered and facing a fresh unit of Galatian nobles.
The Greek skirmishers
closed down the warbands who promptly started outshooting (Jons better
die) them and continued to roll forward driving the skirmishers back in
disorder. The only place the psiloi were making any headway was in the
orchards in the centre where the warbands were slowed down and the naked
fanatics were coming under an effective shower of javelins. Not being able
to degrade the warbands was starting to worry the Greek commander.
On the left the Greek
cavalry were starting to give with the tired unit charged by nobles and
immediately shaken but the previously shaken unit held the Thessalians up
as a unit of Thracians delivered a ferocious charge to rout a base of
allied light horse. The other Greek light horse were being driven back by
nobles becoming shaken in the process. On the hill to the right of the
cavalry action the Greek archers were shooting rather ineffectually at
approaching slingers and peltasts bent on driving them off the hill.
All the time the warbands
pushed forward driving back the skirmishers who were soon called off and
retired behind the main infantry line. The Greek commander now hoped his
pikes could halt the advance and his veteran Illyrians dispose of any
warband coming up the hill and then hit them in the flank.
The cavalry action was
virtually over as the Thessalians routed their opponents as did the nobles
the tired Greeks. The successful Thracians were then taken in the rear by
more allied light horse and disposed of. Seeing this the archers
surrendered the hill and retired to the orchards to the rear to harass any
approach that way. It all now depended on the phalanx.
Warbands now crashed into
the pikes and charged up the hill as the Illyrians came charging down.
Where the Greek commander stood with his deep pike block came success as
they drove back a warband. Everywhere else disaster as the whole line was
thrown back disordered. One unit of Illyrians triumphed but unbelievably a
disordered average warband charging uphill threw back the other Illyrians
and routed them. The next melee phase confirmed the inevitable as three of
the five pike blocks became shaken leaving the Greeks no option but to
concede the field.
Conclusions
Terrain was better for
the Greeks this time as even if the Galatian cavalry won they could not
easily threaten the rear of the phalanx. Greek shooting, and all other
combat die, was abysmal which was a pain as I needed to wear some warband
down. Making the fanatic naked warband LI(for protection only) worked
a treat as they really did suffer from shooting and offset the cost of
being elite. Russcats tariffs are worth going for.
I should have kept my own
cavalry further back and hit the Galatians in the narrows rather than
advancing to where their superior numbers worked.
At the end of the day you
can do tactics all you like but the dice count. In that last melee there
were seven attacks and Jon rolled 5 or 6 for each whereas I was
rolling 1-3's all the time. That hurt.
Paul
Marsh
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