
The
Bactrians, in an uncharacteristic a fit of aggression, took the
offensive against the Seleucids who, caught on the hop (bad die), found
themselves on a mostly open plain with some rough ground on their right
flank. Normally this would suit the Seleucids and their mounted arm but
their general expected the Bactrians to have an edge in that department
and scouting did indeed reveal a Bactrian superiority (56 vs 30 scouting
points), so the Seleucids were obliged to deploy first and anchored
their right on the rough ground but left a large gap on their left. The
Bactrians countered by deploying from their right, overlapping the
Seleucid left but leaving a gap on their own left.
Both
sides advanced cautiously and at the end of three turns the armies were
revealed:
-
The
Seleucid right occupied the rough ground and consisted of Asiatic
levies, Cyrtii, peltasts and mercenary archers.
-
To
their left was the pike phalanx, mercenary archers and a unit of Line
cavalry(HC,LA).
-
Then
cavalry including another Line Cavalry base, the Companions and
Agema, with Scythian horse archers and an elephant in support.
-
The
Seleucid left was another Line Cavalry base, the Galatian nobles,
Tarantines and Scythians.
The
Bactrians had guessed right, although the position of the phalanx off
centre was a surprise. Facing that and the light troops in the rough
were two contingents of Bactrian light horse and Saka then two more
contingents of Bactrian Cavalry (HC,LA,BO) each supported by an elephant and
the final contingent far out on the right of Arachosian and Saka light
horse.
The
Bactrian plan was to crush the enemy mounted leaving the infantry
isolated and vulnerable to the mounted bows they had in abundance.
Thus once the enemy were revealed they closed rapidly with the heavy
cavalry toward the two Seleucid mounted contingents whilst bringing the
Arachosians around the right.
One
contingent of Bactrian light horse moved up to provide archery support,
the other was promptly halted to maintain a presence in the face of the
enemy lights. The Bactrians did not want to close with enemy archers any
more than they wanted to leave the safety of the rough ground.
After
some fairly ineffective shooting from the Bactrian cavalry a mass charge
took place all along the cavalry front with the Tarantines and Scythians
evading the charge of the Arachosians. Casualties were pretty even which
came as a disappointment to the Bactrians who found the Seleucid Line
cavalry holding their Veteran opposite numbers. The Agema pushed back
their opponents but the Companions found themselves assailed by the
Bactrian Bodyguard and cavalry and were pushed back although they caused
the cavalry to recoil. The Bactrian light horse were meanwhile engaged
in some long range shooting with mercenary archers to their front, with
the foot coming off best, but were also peppering the sole Line
cavalry unit supporting the advancing phalanx.
The
central melee continued with the Agema shaking their opponents but the
Companions in turn were shaken by the Bactrian Bodyguard. Disorder was
starting to effect more units as the elephants moved up with the
Seleucid beast causing more problems due to a better position. This
elephant now charged the recently recoiled Bactrian cavalry opponents of
the Agema who wisely decided to use their bows to stop the charge but
failed miserably and were only saved by a very poor attack by the
pachyderm.
Elsewhere
the fights remained even and the Arachosians charged the Tarantines and
Scythians once more who were obliged to counter this time as evading
would have meant leaving the board. The Scythians found themselves
worsted and the Arachosians also held the better equipped, shielded
Tarantines. Meanwhile other uncommitted Bactrian units were heading for
this flank.
The
next few minutes were full of incident in the centre as the shooting
match on the flank continued. The Agema routed their opponents, could
not be held from pursuit but were unable to destroy their enemy who
outdistanced them leaving them somewhat isolated. The Bactrian Bodyguard
similarly routed the Companions but destroyed them in the rout and
killed the enemy cavalry commander to boot. The Bactrians fighting the
elephant actually gave as good as they got but then broke off with the
elephant ending it's pursuit with a Bactrian elephant on its flank
and the Galatians were forced onto the back foot. However,
both engaged Seleucid Line now shook their Veteran opponents which was a
major blow offset by the efforts of the Arachosians. The rout of
the Scythians, another superb effort against the Tarantines and a charge
delivered against enemy skirmishers despite 25% losses to shooting.
The
final turn saw the Arachosians rout the skirmishers but the Tarantines
routed the Arachosians facing them. Badly mauled in that fight they now
had bow armed Bactrians on their flank. One unit of Bactrian
cavalry was routed by the Line cavalry but in an excellent turnaround
the other shaken Bactrian cavalry pushed back, and shook, their
opponents and the Galatians were routed.
At
this point, seeing the Bactrians poised to sweep around to his
rear, most of his cavalry badly mauled or shot up and his principal
cavalry commander dead, the Seleucid general sued for terms.
A
game that went entirely the way I wanted it to, despite the odd
problem, and Jon had someone die and I won for the first time since we
started VB last October. Hooray!!
Jon
thought I would go with a lot of mounted so deployed a lot of his
own but I got lucky and invaded; the other way around and Jon would
have attacked up a river valley with one flank secure. I was still
surprised to see the phalanx off centre as it did not get into action
but Jon was very worried about me getting behind it earlier. His lights
did nothing much as they were, quite rightly, worried about the light
horse blocking the way from the rough ground.
For
a mass of bow armed cavalry we did not inflict too many casualties
although the line cavalry halted in support of the phalanx had taken 40%
casualties. It was a classic dilemma for them as if they had charged the
Bactrians would have evaded then swarmed around them, isolated and in
trouble.
The
bow gave me a tactical edge though. Jon knew that once I had
nullified his cavalry we could have stood back and shot the infantry to
pieces; a mounted charge against pike was unthinkable.
We
have stopped using the original scouting calculations and gone for a
percentage above the opposition. In this case I had 50% more so Jon
was obliged to put down his bases first and not have any false bases.
This is because you could have an army with 30 scouting and someone
else with 42 which completely outscouts them; I don't think that is such
a superiority to warrant the benefits. Take it to the extreme in a big
game with two Parthian armies and you could have 100 vs 112 scouting and
be completely outscouted. I think the fixed points regardless of game
size is too restrictive.
Jon
will have to wait a bit for a re-match as he is moving to Texas for a
few months. So unless I can find a new opponent this will be my
last report for a time.
|